multiplayer-test/client/js/main.js

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JavaScript
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2024-08-30 02:56:03 +00:00
import Player from "/common/player.js";
import { WORLD_SIZE } from "/common/world.js";
import Stateful from "./silver.min.js";
import Prop from "/common/prop.js";
const canvas = document.getElementById("game");
const ctx = canvas.getContext("2d");
const chatbox = document.getElementById("chatbox");
const composeBox = document.getElementById("compose-msg");
const composeBtn = document.getElementById("compose-btn");
const playerSprite = new Image();
playerSprite.src = "/img/player.png";
const TICK_RATE = 30;
canvas.height = WORLD_SIZE;
canvas.width = WORLD_SIZE;
var players = {};
var props = {};
var client_id;
var delta = 0.0;
var last_update = 0.0;
var frames = 0;
var ticks = 0;
var server_tick = 0;
var server_ping = 0;
var ws;
var predictions = {};
const interpolationToggle = document.getElementById("interpolation");
var enable_interpolation = new Stateful(localStorage.getItem("interpolation") || true);
interpolationToggle.checked = enable_interpolation.get();
enable_interpolation.onUpdate(val => {
localStorage.setItem("interpolation", val);
});
interpolationToggle.addEventListener("change", () => {
enable_interpolation.set(interpolationToggle.checked);
});
const fakePingInput = document.getElementById("fakeping");
var fake_ping = new Stateful(localStorage.getItem("fakeping") || 0);
fakePingInput.value = fake_ping.get();
fake_ping.onUpdate(val => {
localStorage.setItem("fakeping", val);
});
fakePingInput.addEventListener("change", () => {
fake_ping.set(fakePingInput.value);
});
var input = {
move_up: 0.0,
move_down: 0.0,
move_left: 0.0,
move_right: 0.0,
};
function start() {
const secure = location.protocol === "https:";
ws = new WebSocket((secure ? "wss://" : "ws://") + location.host);
ws.addEventListener("open", () => {
canvas.classList.remove("offline");
console.log("Websocket connection established!");
const name = prompt("What's your name?");
canvas.focus();
ws.send(JSON.stringify({
type: "join",
name: name,
}));
});
ws.addEventListener("message", packet => {
setTimeout(() => {
var data = JSON.parse(packet.data);
switch (data.type) {
case "welcome":
client_id = data.id;
Object.keys(data.players).forEach(id => {
players[id] = new Player(
data.players[id].name,
data.players[id].x,
data.players[id].y,
data.players[id].col);
});
Object.keys(data.props).forEach(id => {
const prop = new Prop(
data.props[id].name,
data.props[id].x,
data.props[id].y,
data.props[id].col,
data.props[id].sprite);
prop.spriteImage = new Image();
prop.spriteImage.src = prop.sprite;
props[id] = prop;
});
console.log("client ID is " + client_id);
break;
case "join":
console.log(data.name + " joined the game.");
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = data.name + " joined the game.";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
players[data.id] = new Player(data.name, data.x, data.y, data.col);
break;
case "update": {
server_tick = data.tick;
Object.keys(data.players).forEach(id => {
const player = players[id];
const update = data.players[id];
// this should never be true, but just in case
if (!player) return;
if (id == client_id) {
// clear all predictions prior to this tick
Object.keys(predictions).forEach(tick => {
if (tick < data.tick) delete predictions[tick];
});
var prediction = predictions[data.tick];
if (!prediction) return;
server_ping = new Date() - prediction.time;
if (Math.abs(prediction.x - update.x) > 1)
players[client_id].x = update.x;
if (Math.abs(prediction.y - update.y) > 1)
players[client_id].y = update.y;
delete predictions[data.tick];
} else {
player.x = update.x;
player.y = update.y;
}
});
Object.keys(data.props).forEach(id => {
const prop = props[id];
const update = data.props[id];
prop.x = update.x;
prop.y = update.y;
});
break;
}
case "chat": {
const player = players[data.player];
const _name = document.createElement("span");
_name.innerText = player.name;
const _msg = document.createElement("span");
_msg.innerText = data.msg;
const p = document.createElement("p");
p.className = "chat-message";
p.innerHTML = `&lt;<span style="color:${player.colour}">${_name.innerText}</span>&gt; ${_msg.innerText}`;
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
}
case "leave": {
const player = players[data.id];
if (!player) break;
console.log(player.name + " left the game.");
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = player.name + " left the game.";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
delete players[data.id];
break;
}
case "kick": {
console.log("Kicked from the server: " + data.reason);
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = "Kicked from the server: " + data.reason;
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
break;
}
default:
console.warn("Unknown message received from the server.");
console.warn(msg);
}
}, fake_ping.get() / 2);
});
ws.addEventListener("error", error => {
canvas.classList.add("offline");
console.error(error);
const p = document.createElement("p");
p.classList.add("chat-message");
p.classList.add("error");
p.innerText = "Connection error. Please refresh!";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
ws = undefined;
});
ws.addEventListener("close", () => {
canvas.classList.add("offline");
console.log("Websocket connection closed.");
const p = document.createElement("p");
p.classList.add("chat-message");
p.classList.add("error");
p.innerText = "Connection error. Please refresh!";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
ws = undefined;
});
}
canvas.addEventListener("keypress", event => {
switch (event.key.toLowerCase()) {
case 'p':
console.log(predictions);
break;
case 'enter':
composeBox.focus();
break;
}
});
canvas.addEventListener("keydown", event => {
switch (event.key.toLowerCase()) {
case 'w':
input.move_up = 1.0;
break;
case 'a':
input.move_left = 1.0;
break;
case 's':
input.move_down = 1.0;
break;
case 'd':
input.move_right = 1.0;
break;
default:
break;
}
});
canvas.addEventListener("keyup", event => {
switch (event.key.toLowerCase()) {
case 'w':
input.move_up = 0.0;
break;
case 'a':
input.move_left = 0.0;
break;
case 's':
input.move_down = 0.0;
break;
case 'd':
input.move_right = 0.0;
break;
default:
break;
}
});
canvas.addEventListener("focusout", () => {
input.move_up = 0.0;
input.move_left = 0.0;
input.move_down = 0.0;
input.move_right = 0.0;
});
composeBtn.addEventListener("click", () => {
sendChat(composeBox.value);
composeBox.value = "";
});
composeBox.addEventListener("keypress", event => {
if (event.key != "Enter") return;
sendChat(composeBox.value);
composeBox.value = "";
canvas.focus();
});
function sendChat(msg) {
setTimeout(() => {
if (!ws) return;
ws.send(JSON.stringify({
type: "chat",
msg: msg,
}));
}, fake_ping.get() / 2);
}
function update(delta) {
const clientPlayer = players[client_id];
if (clientPlayer) {
clientPlayer.in_x = input.move_right - input.move_left;
clientPlayer.in_y = input.move_down - input.move_up;
clientPlayer.update(delta);
// insert prediction for the next server tick
predictions[ticks] = {
time: new Date(),
x: clientPlayer.x,
y: clientPlayer.y,
};
var t = ticks;
setTimeout(() => {
if (!ws) return;
ws.send(JSON.stringify({
type: "update",
tick: t,
x: input.move_right - input.move_left,
y: input.move_down - input.move_up,
}));
}, fake_ping.get() / 2);
}
ticks++;
}
function draw() {
delta = performance.now() - last_update;
if (performance.now() - last_update >= 1000 / TICK_RATE) {
last_update = performance.now();
update(delta / 1000);
}
ctx.clearRect(0, 0, WORLD_SIZE, WORLD_SIZE);
ctx.fillStyle = "#f0f0f0";
ctx.fillRect(0, 0, WORLD_SIZE, WORLD_SIZE);
drawPlayers();
drawProps();
// DEBUG: draw last known authoritative state
if (Object.values(predictions).length > 10) {
const server_state = Object.values(predictions)[0];
ctx.fillStyle = "#208020";
ctx.beginPath();
ctx.rect(server_state.x - Player.SIZE / 2,
server_state.y - Player.SIZE / 2,
Player.SIZE, Player.SIZE);
ctx.stroke();
}
var debug = "ping: " + server_ping + "ms\n" +
"fake ping: " + fake_ping.get() + "ms\n" +
"buffer length: " + Object.keys(predictions).length + "\n" +
"delta: " + delta + "\n" +
"ticks behind: " + (ticks - server_tick);
ctx.fillStyle = "#101010";
ctx.font = "16px monospace";
ctx.textAlign = "left";
ctx.textBaseline = "bottom";
var debug_lines = debug.split('\n');
var debug_y = WORLD_SIZE - 8 - (debug_lines.length - 1) * 16;
for (var i = 0; i < debug_lines.length; i++) {
ctx.fillText(debug_lines[i], 8, debug_y + 16 * i);
}
frames++;
requestAnimationFrame(draw);
}
function drawPlayers() {
Object.keys(players).forEach((id, index) => {
const player = players[id];
if (enable_interpolation.get()) {
player.draw_x = player.draw_x + 0.1 * (player.x - player.draw_x);
player.draw_y = player.draw_y + 0.1 * (player.y - player.draw_y);
} else {
player.draw_x = player.x;
player.draw_y = player.y;
}
ctx.drawImage(
playerSprite,
player.draw_x - Player.SIZE / 2,
player.draw_y - Player.SIZE / 2,
Player.SIZE, Player.SIZE
);
ctx.fillStyle = player.colour;
ctx.font = "16px monospace";
ctx.textAlign = "center";
ctx.textBaseline = "bottom";
ctx.fillText(player.name, player.draw_x, player.draw_y - Player.SIZE / 2 - 16);
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText(`${player.name} (${id})`, 8, 28 + index * 16);
});
ctx.fillStyle = "#101010";
ctx.font = "20px monospace";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText("Players:", 8, 8);
}
function drawProps() {
Object.keys(props).forEach(id => {
const prop = props[id];
if (enable_interpolation.get()) {
prop.draw_x = prop.draw_x + 0.1 * (prop.x - prop.draw_x);
prop.draw_y = prop.draw_y + 0.1 * (prop.y - prop.draw_y);
} else {
prop.draw_x = prop.x;
prop.draw_y = prop.y;
}
ctx.drawImage(
prop.spriteImage,
prop.draw_x - Prop.SIZE / 2,
prop.draw_y - Prop.SIZE / 2,
Prop.SIZE, Prop.SIZE
);
ctx.fillStyle = prop.colour;
ctx.font = "16px monospace";
ctx.textAlign = "center";
ctx.textBaseline = "bottom";
ctx.fillText(prop.name, prop.draw_x, prop.draw_y - Prop.SIZE / 2 - 16);
});
}
start();
requestAnimationFrame(draw);