first commit! 🎉

This commit is contained in:
ari melody 2024-08-30 03:56:03 +01:00
commit c35c18bbbc
Signed by: ari
GPG key ID: CF99829C92678188
19 changed files with 1046 additions and 0 deletions

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node_modules/
.git/
.gitignore
nodemon.json

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node_modules/

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FROM node:alpine
WORKDIR /app
COPY . .
RUN npm ci
ENTRYPOINT [ "npm", "run", "start" ]

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body {
margin: 0;
padding: 1em;
font-family: "Inter", "sans-serif";
text-align: center;
}
#game {
border: 2px solid #ddd;
}
#game:focus {
outline: none;
}
#game.offline {
opacity: .5;
cursor: not-allowed;
}
#chatbox {
width: min(calc(100% - 4px), calc(796px - 1em));
height: 8em;
margin: 1em auto 0 auto;
padding: .5em;
display: flex;
flex-direction: column;
text-align: left;
background: #f8f8f8;
border: 2px solid #e0e0e0;
border-bottom: none;
overflow-y: scroll;
}
#chatbox .chat-message {
margin: 0;
}
.chat-message.error {
color: #e42020;
}
#compose {
width: min(100%, 800px);
margin: 0 auto;
display: flex;
}
#compose input[type="text"] {
padding: .2em .5em;
background: #fff;
border: 2px solid #e0e0e0;
overflow-y: scroll;
flex-grow: 1;
border-right: none;
}
#compose button {
padding: .2em 1em;
border: 2px solid #2b8adf;
background: #51acfd;
}
footer {
color: #808080;
font-style: italic;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>multiplayer test</title>
<link href="/css/main.css" rel="stylesheet">
</head>
<body>
<h1>multiplayer test</h1>
<canvas id="game" class="offline" tabindex="1"></canvas>
<script type="module" src="/js/main.js"></script>
<div id="controls">
<label for="fakeping">Fake Latency (ms): </label>
<input type="number" id="fakeping" value="0" min="0" max="1000" title="This feature is broken!" disabled>
<label for="interpolation">Interpolation: </label>
<input type="checkbox" id="interpolation">
</div>
<div id="chatbox"></div>
<div id="compose">
<input type="text" id="compose-msg" value="" placeholder="Chat with players...">
<button type="submit" id="compose-btn">Send</button>
</div>
</body>
<footer>
<p>
This is a test game I'm using to learn client/server interactions.
Expect a very minimal experience with little polish!
</p>
<p>
Mobile devices are sadly not supported, but not off the table!
</p>
<p>
If you enjoy this little project, or have any neat ideas,
feel free to send them my way at
<a href="mailto:ari@arimelody.me">ari@arimelody.me</a>.
</p>
</footer>
</html>

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import Player from "/common/player.js";
import { WORLD_SIZE } from "/common/world.js";
import Stateful from "./silver.min.js";
import Prop from "/common/prop.js";
const canvas = document.getElementById("game");
const ctx = canvas.getContext("2d");
const chatbox = document.getElementById("chatbox");
const composeBox = document.getElementById("compose-msg");
const composeBtn = document.getElementById("compose-btn");
const playerSprite = new Image();
playerSprite.src = "/img/player.png";
const TICK_RATE = 30;
canvas.height = WORLD_SIZE;
canvas.width = WORLD_SIZE;
var players = {};
var props = {};
var client_id;
var delta = 0.0;
var last_update = 0.0;
var frames = 0;
var ticks = 0;
var server_tick = 0;
var server_ping = 0;
var ws;
var predictions = {};
const interpolationToggle = document.getElementById("interpolation");
var enable_interpolation = new Stateful(localStorage.getItem("interpolation") || true);
interpolationToggle.checked = enable_interpolation.get();
enable_interpolation.onUpdate(val => {
localStorage.setItem("interpolation", val);
});
interpolationToggle.addEventListener("change", () => {
enable_interpolation.set(interpolationToggle.checked);
});
const fakePingInput = document.getElementById("fakeping");
var fake_ping = new Stateful(localStorage.getItem("fakeping") || 0);
fakePingInput.value = fake_ping.get();
fake_ping.onUpdate(val => {
localStorage.setItem("fakeping", val);
});
fakePingInput.addEventListener("change", () => {
fake_ping.set(fakePingInput.value);
});
var input = {
move_up: 0.0,
move_down: 0.0,
move_left: 0.0,
move_right: 0.0,
};
function start() {
const secure = location.protocol === "https:";
ws = new WebSocket((secure ? "wss://" : "ws://") + location.host);
ws.addEventListener("open", () => {
canvas.classList.remove("offline");
console.log("Websocket connection established!");
const name = prompt("What's your name?");
canvas.focus();
ws.send(JSON.stringify({
type: "join",
name: name,
}));
});
ws.addEventListener("message", packet => {
setTimeout(() => {
var data = JSON.parse(packet.data);
switch (data.type) {
case "welcome":
client_id = data.id;
Object.keys(data.players).forEach(id => {
players[id] = new Player(
data.players[id].name,
data.players[id].x,
data.players[id].y,
data.players[id].col);
});
Object.keys(data.props).forEach(id => {
const prop = new Prop(
data.props[id].name,
data.props[id].x,
data.props[id].y,
data.props[id].col,
data.props[id].sprite);
prop.spriteImage = new Image();
prop.spriteImage.src = prop.sprite;
props[id] = prop;
});
console.log("client ID is " + client_id);
break;
case "join":
console.log(data.name + " joined the game.");
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = data.name + " joined the game.";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
players[data.id] = new Player(data.name, data.x, data.y, data.col);
break;
case "update": {
server_tick = data.tick;
Object.keys(data.players).forEach(id => {
const player = players[id];
const update = data.players[id];
// this should never be true, but just in case
if (!player) return;
if (id == client_id) {
// clear all predictions prior to this tick
Object.keys(predictions).forEach(tick => {
if (tick < data.tick) delete predictions[tick];
});
var prediction = predictions[data.tick];
if (!prediction) return;
server_ping = new Date() - prediction.time;
if (Math.abs(prediction.x - update.x) > 1)
players[client_id].x = update.x;
if (Math.abs(prediction.y - update.y) > 1)
players[client_id].y = update.y;
delete predictions[data.tick];
} else {
player.x = update.x;
player.y = update.y;
}
});
Object.keys(data.props).forEach(id => {
const prop = props[id];
const update = data.props[id];
prop.x = update.x;
prop.y = update.y;
});
break;
}
case "chat": {
const player = players[data.player];
const _name = document.createElement("span");
_name.innerText = player.name;
const _msg = document.createElement("span");
_msg.innerText = data.msg;
const p = document.createElement("p");
p.className = "chat-message";
p.innerHTML = `&lt;<span style="color:${player.colour}">${_name.innerText}</span>&gt; ${_msg.innerText}`;
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
}
case "leave": {
const player = players[data.id];
if (!player) break;
console.log(player.name + " left the game.");
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = player.name + " left the game.";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
delete players[data.id];
break;
}
case "kick": {
console.log("Kicked from the server: " + data.reason);
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = "Kicked from the server: " + data.reason;
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
break;
}
default:
console.warn("Unknown message received from the server.");
console.warn(msg);
}
}, fake_ping.get() / 2);
});
ws.addEventListener("error", error => {
canvas.classList.add("offline");
console.error(error);
const p = document.createElement("p");
p.classList.add("chat-message");
p.classList.add("error");
p.innerText = "Connection error. Please refresh!";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
ws = undefined;
});
ws.addEventListener("close", () => {
canvas.classList.add("offline");
console.log("Websocket connection closed.");
const p = document.createElement("p");
p.classList.add("chat-message");
p.classList.add("error");
p.innerText = "Connection error. Please refresh!";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
ws = undefined;
});
}
canvas.addEventListener("keypress", event => {
switch (event.key.toLowerCase()) {
case 'p':
console.log(predictions);
break;
case 'enter':
composeBox.focus();
break;
}
});
canvas.addEventListener("keydown", event => {
switch (event.key.toLowerCase()) {
case 'w':
input.move_up = 1.0;
break;
case 'a':
input.move_left = 1.0;
break;
case 's':
input.move_down = 1.0;
break;
case 'd':
input.move_right = 1.0;
break;
default:
break;
}
});
canvas.addEventListener("keyup", event => {
switch (event.key.toLowerCase()) {
case 'w':
input.move_up = 0.0;
break;
case 'a':
input.move_left = 0.0;
break;
case 's':
input.move_down = 0.0;
break;
case 'd':
input.move_right = 0.0;
break;
default:
break;
}
});
canvas.addEventListener("focusout", () => {
input.move_up = 0.0;
input.move_left = 0.0;
input.move_down = 0.0;
input.move_right = 0.0;
});
composeBtn.addEventListener("click", () => {
sendChat(composeBox.value);
composeBox.value = "";
});
composeBox.addEventListener("keypress", event => {
if (event.key != "Enter") return;
sendChat(composeBox.value);
composeBox.value = "";
canvas.focus();
});
function sendChat(msg) {
setTimeout(() => {
if (!ws) return;
ws.send(JSON.stringify({
type: "chat",
msg: msg,
}));
}, fake_ping.get() / 2);
}
function update(delta) {
const clientPlayer = players[client_id];
if (clientPlayer) {
clientPlayer.in_x = input.move_right - input.move_left;
clientPlayer.in_y = input.move_down - input.move_up;
clientPlayer.update(delta);
// insert prediction for the next server tick
predictions[ticks] = {
time: new Date(),
x: clientPlayer.x,
y: clientPlayer.y,
};
var t = ticks;
setTimeout(() => {
if (!ws) return;
ws.send(JSON.stringify({
type: "update",
tick: t,
x: input.move_right - input.move_left,
y: input.move_down - input.move_up,
}));
}, fake_ping.get() / 2);
}
ticks++;
}
function draw() {
delta = performance.now() - last_update;
if (performance.now() - last_update >= 1000 / TICK_RATE) {
last_update = performance.now();
update(delta / 1000);
}
ctx.clearRect(0, 0, WORLD_SIZE, WORLD_SIZE);
ctx.fillStyle = "#f0f0f0";
ctx.fillRect(0, 0, WORLD_SIZE, WORLD_SIZE);
drawPlayers();
drawProps();
// DEBUG: draw last known authoritative state
if (Object.values(predictions).length > 10) {
const server_state = Object.values(predictions)[0];
ctx.fillStyle = "#208020";
ctx.beginPath();
ctx.rect(server_state.x - Player.SIZE / 2,
server_state.y - Player.SIZE / 2,
Player.SIZE, Player.SIZE);
ctx.stroke();
}
var debug = "ping: " + server_ping + "ms\n" +
"fake ping: " + fake_ping.get() + "ms\n" +
"buffer length: " + Object.keys(predictions).length + "\n" +
"delta: " + delta + "\n" +
"ticks behind: " + (ticks - server_tick);
ctx.fillStyle = "#101010";
ctx.font = "16px monospace";
ctx.textAlign = "left";
ctx.textBaseline = "bottom";
var debug_lines = debug.split('\n');
var debug_y = WORLD_SIZE - 8 - (debug_lines.length - 1) * 16;
for (var i = 0; i < debug_lines.length; i++) {
ctx.fillText(debug_lines[i], 8, debug_y + 16 * i);
}
frames++;
requestAnimationFrame(draw);
}
function drawPlayers() {
Object.keys(players).forEach((id, index) => {
const player = players[id];
if (enable_interpolation.get()) {
player.draw_x = player.draw_x + 0.1 * (player.x - player.draw_x);
player.draw_y = player.draw_y + 0.1 * (player.y - player.draw_y);
} else {
player.draw_x = player.x;
player.draw_y = player.y;
}
ctx.drawImage(
playerSprite,
player.draw_x - Player.SIZE / 2,
player.draw_y - Player.SIZE / 2,
Player.SIZE, Player.SIZE
);
ctx.fillStyle = player.colour;
ctx.font = "16px monospace";
ctx.textAlign = "center";
ctx.textBaseline = "bottom";
ctx.fillText(player.name, player.draw_x, player.draw_y - Player.SIZE / 2 - 16);
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText(`${player.name} (${id})`, 8, 28 + index * 16);
});
ctx.fillStyle = "#101010";
ctx.font = "20px monospace";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText("Players:", 8, 8);
}
function drawProps() {
Object.keys(props).forEach(id => {
const prop = props[id];
if (enable_interpolation.get()) {
prop.draw_x = prop.draw_x + 0.1 * (prop.x - prop.draw_x);
prop.draw_y = prop.draw_y + 0.1 * (prop.y - prop.draw_y);
} else {
prop.draw_x = prop.x;
prop.draw_y = prop.y;
}
ctx.drawImage(
prop.spriteImage,
prop.draw_x - Prop.SIZE / 2,
prop.draw_y - Prop.SIZE / 2,
Prop.SIZE, Prop.SIZE
);
ctx.fillStyle = prop.colour;
ctx.font = "16px monospace";
ctx.textAlign = "center";
ctx.textBaseline = "bottom";
ctx.fillText(prop.name, prop.draw_x, prop.draw_y - Prop.SIZE / 2 - 16);
});
}
start();
requestAnimationFrame(draw);

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export default class Stateful{#e;#t=[];constructor(e){this.#e=e}get(){return this.#e}set(e){let t=this.#e;this.#e=e;for(let s in this.#t)this.#t[s](e,t)}update(e){this.set(e(this.#e))}onUpdate(e){return this.#t.push(e),e}removeListener(e){this.#t=this.#t.filter((t=>t!==e))}}

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export default class Log {
static info(message) {
console.log('[' + new Date().toISOString() + '] ' + message);
}
static warn(message) {
console.warn('[' + new Date().toISOString() + '] WARN: ' + message);
}
static error(message) {
console.error('[' + new Date().toISOString() + '] FATAL: ' + message);
}
}

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export default class Player {
static SPEED = 400.0;
static SIZE = 50.0;
constructor(name, x, y, colour) {
this.x = x;
this.y = y;
this.in_x = 0.0;
this.in_y = 0.0;
this.draw_x = x;
this.draw_y = y;
this.name = name;
this.colour = colour;
}
update(delta) {
if (this.in_x != 0) this.x += this.in_x * Player.SPEED * delta;
if (this.in_y != 0) this.y += this.in_y * Player.SPEED * delta;
}
}

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import Player from "./player.js";
import { WORLD_SIZE } from "./world.js";
export default class Prop {
static SIZE = 50.0;
constructor(name, x, y, colour, sprite) {
this.x = x;
this.y = y;
this.xv = 0.0;
this.yv = 0.0;
this.draw_x = x;
this.draw_y = y;
this.name = name;
this.colour = colour;
this.sprite = sprite;
}
update(delta, players) {
players.forEach(player => {
if (this.x - Prop.SIZE / 2 < player.x + Player.SIZE / 2 &&
this.x + Prop.SIZE / 2 > player.x - Player.SIZE / 2 &&
this.y - Prop.SIZE / 2 < player.y + Player.SIZE / 2 &&
this.y + Prop.SIZE / 2 > player.y - Player.SIZE / 2) {
this.xv += player.in_x * Player.SPEED * delta * 20.0;
this.yv += player.in_y * Player.SPEED * delta * 20.0;
}
});
if (this.xv != 0) this.x += this.xv * delta;
if (this.yv != 0) this.y += this.yv * delta;
this.xv *= 0.95;
this.yv *= 0.95;
// bounce off walls
if (this.x + Prop.SIZE / 2 > WORLD_SIZE ||
this.x - Prop.SIZE / 2 < 0.0) {
this.x = Math.min(Math.max(this.x, 0.0), WORLD_SIZE);
this.xv *= -1;
}
if (this.y + Prop.SIZE / 2 > WORLD_SIZE ||
this.y - Prop.SIZE / 2 < 0.0) {
this.y = Math.min(Math.max(this.y, 0.0), WORLD_SIZE);
this.yv *= -1;
}
}
}

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export const WORLD_SIZE = 500;

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services:
web:
build: .
image: docker.arimelody.me/multiplayer-test:latest
ports:
- "3000:3000"

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{
"ext": "js",
"ignore": [
"client"
]
}

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{
"name": "client-server-test",
"version": "1.0.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "client-server-test",
"version": "1.0.0",
"license": "GPLv3",
"dependencies": {
"ws": "^8.18.0"
}
},
"node_modules/ws": {
"version": "8.18.0",
"resolved": "https://registry.npmjs.org/ws/-/ws-8.18.0.tgz",
"integrity": "sha512-8VbfWfHLbbwu3+N6OKsOMpBdT4kXPDDB9cJk2bJ6mh9ucxdlnNvH1e+roYkKmN9Nxw2yjz7VzeO9oOz2zJ04Pw==",
"license": "MIT",
"engines": {
"node": ">=10.0.0"
},
"peerDependencies": {
"bufferutil": "^4.0.1",
"utf-8-validate": ">=5.0.2"
},
"peerDependenciesMeta": {
"bufferutil": {
"optional": true
},
"utf-8-validate": {
"optional": true
}
}
}
}
}

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{
"name": "client-server-test",
"version": "1.0.0",
"main": "index.js",
"type": "module",
"scripts": {
"start": "node ./server/main.js",
"dev": "nodemon ./server/main.js"
},
"author": "ari melody <ari@arimelody.me>",
"license": "GPLv3",
"description": "",
"dependencies": {
"ws": "^8.18.0"
}
}

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import http from "http";
import path from "path";
import fs, { openSync } from "fs";
import Log from "../common/log.js";
import { init as initWS } from "./ws.js";
var PORT = 3000;
var mime_types = {
'html': 'text/html',
'css': 'text/css',
'js': 'application/javascript',
'png': 'image/png',
'jpg': 'image/jpg',
'gif': 'image/gif',
};
process.argv.forEach((arg, index) => {
if (index < 2) return;
if (!arg.startsWith('-')) return;
switch (arg.substring(1)) {
case "port":
if (process.argv.length < index + 2) {
Log.error("FATAL: -port was supplied with no arguments.");
exit(1);
}
var val = process.argv[index + 1];
if (val.startsWith('-')) {
Log.error("FATAL: -port was supplied with no arguments.");
exit(1);
}
var port = Number(val);
if (isNaN(port)) {
Log.error("FATAL: -port was supplied with invalid arguments.");
exit(1);
}
PORT = port;
break;
}
});
const server = http.createServer(async (req, res) => {
var code = await new Promise((resolve) => {
if (req.method !== "GET") {
res.writeHead(501, {
"Content-Type": "text/plain",
"Server": "ari's awesome server"
});
res.end("Not Implemented");
return resolve(501);
}
// find the file
var filepath = path.join("client", req.url);
if (req.url.startsWith("/common/")) {
filepath = path.join("common", req.url.slice(8));
}
if (filepath.endsWith('/') || filepath.endsWith('\\')) {
filepath = path.join(filepath, "index.html");
}
if (!fs.existsSync(filepath)) {
res.writeHead(404, {
"Content-Type": "text/plain",
"Server": "ari's awesome server"
});
res.end("Not Found");
return resolve(404);
}
try {
var ext = path.extname(filepath).slice(1);
var mime_type = mime_types[ext] || "application/octet-stream";
const stream = fs.createReadStream(filepath);
res.writeHead(200, {
"Content-Type": mime_type,
"Server": "ari's awesome server"
});
stream.pipe(res);
return resolve(200);
stream.on("open", () => {
res.writeHead(200, {
"Content-Type": mime_type,
"Server": "ari's awesome server"
});
stream.pipe(res);
res.end();
return resolve(200);
});
stream.on("error", error => {
throw error;
});
} catch (error) {
Log.error(error);
res.writeHead(500, {
"Content-Type": "text/plain",
"Server": "ari's awesome server"
});
res.end("Internal Server Error");
return resolve(500);
}
});
Log.info(`${code} - ${req.method} ${req.url}`);
});
initWS(server);
server.on("listening", () => {
Log.info("server listening on port " + PORT);
});
server.listen(PORT, "0.0.0.0")

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import { WebSocketServer } from "ws";
import Log from "../common/log.js";
import { WORLD_SIZE } from "../common/world.js";
import Player from "../common/player.js";
import Prop from "../common/prop.js";
const TICK_RATE = 30;
var clients = [];
var props = {
1: new Prop("the silly",
WORLD_SIZE / 2, WORLD_SIZE / 2,
"#ff00ff", "/img/ball.png")
};
var last_update = 0.0;
var ticks = 0;
var wss;
export function init(http_server) {
wss = new WebSocketServer({ server: http_server });
wss.on("connection", (socket) => {
clients.push(socket);
socket.on("error", error => {
Log.warn("Websocket connection closed due to error: " + error);
if (socket.player) {
broadcast({
type: "leave",
id: socket.id,
});
}
clients = clients.filter(s => s != socket);
});
socket.on("close", () => {
if (socket.player) {
Log.info(socket.player.name + " left the game.");
broadcast({
type: "leave",
id: socket.id,
});
}
clients = clients.filter(s => s != socket);
});
socket.on("message", msg => {
try {
const data = JSON.parse(msg);
if (!data.type)
throw new Error("Type not specified");
switch (data.type) {
case "join":
if (!data.name)
throw new Error("Name cannot be null");
var player_name = data.name.slice(0, 32);
player_name = player_name.replaceAll('<', '&lt;');
player_name = player_name.replaceAll('>', '&gt;');
player_name = player_name.trim();
socket.id = generateID();
socket.player = new Player(
data.name.slice(0, 32),
WORLD_SIZE / 2,
WORLD_SIZE / 2,
randomColour()
);
Log.info(socket.player.name + " joined the game.");
var lobby_players = {};
clients.forEach(client => {
if (!client.player) return;
lobby_players[client.id] = {
name: client.player.name,
x: client.player.x,
y: client.player.y,
col: client.player.colour,
};
});
var lobby_props = {};
Object.keys(props).forEach(id => {
const prop = props[id];
lobby_props[id] = {
name: prop.name,
x: prop.x,
y: prop.y,
col: prop.colour,
sprite: prop.sprite,
}
});
socket.send(JSON.stringify({
type: "welcome",
id: socket.id,
tick: ticks,
players: lobby_players,
props: lobby_props,
}));
clients.forEach(s => {
if (s.id == socket.id) return;
// send player joined event
s.send(JSON.stringify({
type: "join",
id: socket.id,
name: socket.player.name,
x: socket.player.x,
y: socket.player.y,
col: socket.player.colour,
}));
});
break;
case "update":
if (!socket.player)
throw new Error("Player does not exist");
if (data.x === undefined || data.y === undefined)
throw new Error("Movement vector not provided");
if (data.tick === undefined)
throw new Error("User tick not provided");
socket.player.tick = data.tick;
socket.player.in_x = Math.min(1.0, data.x);
socket.player.in_y = Math.min(1.0, data.y);
break;
case "chat":
if (data.msg === undefined)
throw new Error("Attempted chat with no message");
Log.info('<' + socket.player.name + '> ' + data.msg)
data.msg = data.msg.replaceAll("<", "&lt;")
data.msg = data.msg.replaceAll(">", "&gt;")
data.msg = data.msg.replaceAll("\n", "");
data.msg = data.msg.trim();
if (data.msg == "") return;
clients.forEach(client => {
client.send(JSON.stringify({
type: "chat",
player: socket.id,
msg: data.msg,
}));
});
break;
default:
throw new Error("Invalid message type");
}
} catch (error) {
if (socket.player) {
Log.warn("Received invalid packet from " + socket.player.id + ": " + error);
socket.send(JSON.stringify({
type: "kick",
reason: "Received invalid packet",
}));
} else {
Log.warn("Received invalid packet: " + error);
}
socket.close();
}
});
});
update();
}
function update() {
var delta = (performance.now() - last_update) / 1000;
// update players
var frame_players = {};
clients.forEach(client => {
if (!client.player) return;
client.player.update(delta);
client.player.x = Math.max(Math.min(client.player.x, WORLD_SIZE), 0);
client.player.y = Math.max(Math.min(client.player.y, WORLD_SIZE), 0);
frame_players[client.id] = {
x: client.player.x,
y: client.player.y,
};
});
// god help me this code is awful
// really leaning on this just being a tech demo here
var prop_players = [];
clients.forEach(client => {
if (client.player) prop_players.push(client.player);
});
var frame_props = {};
Object.keys(props).forEach(id => {
const prop = props[id];
prop.update(delta, prop_players);
frame_props[id] = {
x: prop.x,
y: prop.y,
}
});
// send update to players
clients.forEach(client => {
if (!client.player) return;
client.send(JSON.stringify({
type: "update",
tick: client.player.tick,
players: frame_players,
props: frame_props,
}));
})
last_update = performance.now();
ticks++;
setTimeout(update, 1000 / TICK_RATE);
}
function broadcast(data) {
clients.forEach(socket => {
socket.send(JSON.stringify(data));
});
}
function generateID() {
// five random digits followed by five digits from the end of unix timestamp
return (10000 + Math.floor(Math.random() * 90000)).toString() + (new Date() % 100000).toString();
}
function randomColour() {
var res = "#";
for (var i = 0; i < 6; i++)
res += "0123456789abcdef"[Math.floor(Math.random() * 16)];
return res;
}