multiplayer-test/client/js/main.js

589 lines
18 KiB
JavaScript

import Player from "/common/player.js";
import { WORLD_SIZE } from "/common/world.js";
import Stateful from "./silver.min.js";
import Prop from "/common/prop.js";
const canvas = document.getElementById("game");
const ctx = canvas.getContext("2d");
const chatbox = document.getElementById("chatbox");
const composeBox = document.getElementById("compose-msg");
const composeBtn = document.getElementById("compose-btn");
const playerSprite = new Image();
playerSprite.src = "/img/player.png";
const TICK_RATE = 30;
canvas.height = WORLD_SIZE;
canvas.width = WORLD_SIZE;
var players = {};
var props = {};
var client_id;
var delta = 0.0;
var lastUpdate = 0.0;
var frames = 0;
var ticks = 0;
var serverTick = 0;
var serverPing = 0;
var reconciliations = 0;
var lastServerState = 0;
var ws;
const BUFFER_SIZE = TICK_RATE * 5; // 5 seconds of buffer
var stateBuffer = new Array(BUFFER_SIZE);
var inputBuffer = new Array(BUFFER_SIZE);
const fakePingInput = document.getElementById("fakeping");
var fakePing = new Stateful(localStorage.getItem("fakeping") || 0);
fakePingInput.value = fakePing.get();
fakePing.onUpdate(val => {
localStorage.setItem("fakeping", val);
});
fakePingInput.addEventListener("change", () => {
fakePing.set(fakePingInput.value);
});
const interpolationToggle = document.getElementById("interpolation");
var interpolationEnabled = new Stateful(localStorage.getItem("interpolation") || true);
interpolationToggle.checked = interpolationEnabled.get();
interpolationEnabled.onUpdate(val => {
localStorage.setItem("interpolation", val);
});
interpolationToggle.addEventListener("change", () => {
interpolationEnabled.set(interpolationToggle.checked);
});
const authorityPositionToggle = document.getElementById("show-authority");
var showAuthorityPositions = new Stateful(localStorage.getItem("show-authority") || false);
authorityPositionToggle.checked = showAuthorityPositions.get();
showAuthorityPositions.onUpdate(val => {
localStorage.setItem("show-authority", val);
});
authorityPositionToggle.addEventListener("change", () => {
showAuthorityPositions.set(authorityPositionToggle.checked);
});
var input = {
move_up: 0.0,
move_down: 0.0,
move_left: 0.0,
move_right: 0.0,
};
function start() {
const secure = location.protocol === "https:";
ws = new WebSocket((secure ? "wss://" : "ws://") + location.host);
ws.addEventListener("open", () => {
canvas.classList.remove("offline");
console.log("Websocket connection established!");
const name = prompt("What's your name?");
canvas.focus();
ws.send(JSON.stringify({
type: "join",
name: name,
}));
});
ws.addEventListener("message", packet => {
var data = JSON.parse(packet.data);
switch (data.type) {
case "welcome":
client_id = data.id;
Object.keys(data.players).forEach(id => {
players[id] = new Player(
data.players[id].name,
data.players[id].x,
data.players[id].y,
data.players[id].col);
});
Object.keys(data.props).forEach(id => {
const prop = new Prop(
data.props[id].name,
data.props[id].x,
data.props[id].y,
data.props[id].col,
data.props[id].sprite);
prop.spriteImage = new Image();
prop.spriteImage.src = prop.sprite;
props[id] = prop;
});
console.log("client ID is " + client_id);
break;
case "join":
console.log(data.name + " joined the game.");
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = data.name + " joined the game.";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
players[data.id] = new Player(data.name, data.x, data.y, data.col);
break;
case "update":
processServerTick(data);
break;
case "chat": {
const player = players[data.player];
const _name = document.createElement("span");
_name.innerText = player.name;
const _msg = document.createElement("span");
_msg.innerText = data.msg;
const p = document.createElement("p");
p.className = "chat-message";
p.innerHTML = `&lt;<span style="color:${player.colour}">${_name.innerText}</span>&gt; ${_msg.innerText}`;
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
}
case "leave": {
const player = players[data.id];
if (!player) break;
console.log(player.name + " left the game.");
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = player.name + " left the game.";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
delete players[data.id];
break;
}
case "kick": {
console.log("Kicked from the server: " + data.reason);
const p = document.createElement("p");
p.className = "chat-message";
p.innerText = "Kicked from the server: " + data.reason;
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
break;
}
default:
console.warn("Unknown message received from the server.");
console.warn(msg);
}
});
ws.addEventListener("error", error => {
canvas.classList.add("offline");
console.error(error);
const p = document.createElement("p");
p.classList.add("chat-message");
p.classList.add("error");
p.innerText = "Connection error. Please refresh!";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
ws = undefined;
});
ws.addEventListener("close", () => {
canvas.classList.add("offline");
console.log("Websocket connection closed.");
const p = document.createElement("p");
p.classList.add("chat-message");
p.classList.add("error");
p.innerText = "Connection error. Please refresh!";
chatbox.appendChild(p);
chatbox.scrollTop = chatbox.scrollHeight;
ws = undefined;
});
}
function processServerTick(data) {
lastServerState = data;
serverTick = data.tick;
var localState = stateBuffer[data.tick % BUFFER_SIZE]
if (localState) serverPing = new Date() - localState.time;
// update players
Object.keys(data.players).forEach(id => {
const player = players[id];
const serverPlayerState = data.players[id];
if (!localState) {
player.x = serverPlayerState.x;
player.y = serverPlayerState.y;
player.in_x = serverPlayerState.in_x;
player.in_y = serverPlayerState.in_y;
return;
}
const localPlayerState = localState.players[id];
// calculate position difference from authority
var dist = Math.sqrt(
Math.pow(localPlayerState.x - serverPlayerState.x, 2) +
Math.pow(localPlayerState.y - serverPlayerState.y, 2));
if (dist > 10.0) {
return;
reconciliations++;
console.warn("Player#" + id + ": Reconciling " + dist + " units of error.");
console.warn("\tclient said (" + localPlayerState.x.toPrecision(4) + "," + localPlayerState.y.toPrecision(4) + ")");
console.warn("\tserver said (" + serverPlayerState.x.toPrecision(4) + "," + serverPlayerState.y.toPrecision(4) + ")");
// resync to authority and roll-forward
localState.players[id] = serverPlayerState;
for (var tick = serverTick + 1; tick < ticks; tick++) {
const state = stateBuffer[(tick - 1) % BUFFER_SIZE].players[id];
const input = id == client_id ? inputBuffer[tick % BUFFER_SIZE] : {
x: state.in_x,
y: state.in_y,
};
player.x = state.x;
player.y = state.y;
player.in_x = input.x;
player.in_y = input.y;
player.update(1000 / TICK_RATE / 1000);
stateBuffer[tick % BUFFER_SIZE].player = {
x: player.x,
y: player.y,
}
}
var lastState = stateBuffer[ticks % BUFFER_SIZE];
if (lastState) {
player.x = lastState.players[id].x;
player.y = lastState.players[id].y;
}
}
});
// update props
Object.keys(data.props).forEach(id => {
const serverPropState = data.props[id];
const prop = props[id];
prop.x = serverPropState.x;
prop.y = serverPropState.y;
prop.xv = serverPropState.xv;
prop.yv = serverPropState.yv;
return; // TODO: reimplement this once player reconciliation is stable
if (!localState) {
prop.x = serverPropState.x;
prop.y = serverPropState.y;
prop.xv = serverPropState.xv;
prop.yv = serverPropState.yv;
return;
}
const localPropState = localState.props[id];
// calculate position difference from authority
var dist = Math.sqrt(
Math.pow(localPropState.x - serverPropState.x, 2) +
Math.pow(localPropState.y - serverPropState.y, 2));
if (dist > 10.0) {
reconciliations++;
console.warn("Prop#" + id + ": Reconciling " + dist + " units of error.");
// resync to authority and roll-forward
localState.props[id] = serverPropState;
for (var tick = serverTick; tick < ticks; tick++) {
const state = stateBuffer[(tick - 1) % BUFFER_SIZE];
const propState = state.props[id];
prop.x = propState.x;
prop.y = propState.y;
prop.xv = propState.xv;
prop.yv = propState.yv;
prop.update(1000 / TICK_RATE / 1000, Object.values(state.players));
stateBuffer[tick % BUFFER_SIZE].props[id] = {
x: prop.x,
y: prop.y,
xv: prop.xv,
yv: prop.yv,
}
}
var lastState = stateBuffer[ticks % BUFFER_SIZE];
if (lastState) {
prop.x = lastState.props[id].x;
prop.y = lastState.props[id].y;
prop.xv = lastState.props[id].xv;
prop.yv = lastState.props[id].yv;
}
}
});
}
canvas.addEventListener("keypress", event => {
switch (event.key.toLowerCase()) {
case 'i':
interpolationEnabled.update(val => !val);
interpolationToggle.checked = interpolationEnabled.get();
break;
case 'p':
showAuthorityPositions.update(val => !val);
authorityPositionToggle.checked = showAuthorityPositions.get();
break;
case 'enter':
composeBox.focus();
break;
}
});
canvas.addEventListener("keydown", event => {
switch (event.key.toLowerCase()) {
case 'w':
input.move_up = 1.0;
break;
case 'a':
input.move_left = 1.0;
break;
case 's':
input.move_down = 1.0;
break;
case 'd':
input.move_right = 1.0;
break;
default:
break;
}
});
canvas.addEventListener("keyup", event => {
switch (event.key.toLowerCase()) {
case 'w':
input.move_up = 0.0;
break;
case 'a':
input.move_left = 0.0;
break;
case 's':
input.move_down = 0.0;
break;
case 'd':
input.move_right = 0.0;
break;
default:
break;
}
});
canvas.addEventListener("focusout", () => {
input.move_up = 0.0;
input.move_left = 0.0;
input.move_down = 0.0;
input.move_right = 0.0;
});
composeBtn.addEventListener("click", () => {
sendChat(composeBox.value);
composeBox.value = "";
});
composeBox.addEventListener("keypress", event => {
if (event.key != "Enter") return;
sendChat(composeBox.value);
composeBox.value = "";
canvas.focus();
});
function sendChat(msg) {
if (msg === "") return;
setTimeout(() => {
if (!ws) return;
ws.send(JSON.stringify({
type: "chat",
msg: msg,
}));
}, fakePing.get());
}
function update(delta) {
const clientPlayer = players[client_id];
if (!clientPlayer) return;
clientPlayer.in_x = input.move_right - input.move_left;
clientPlayer.in_y = input.move_down - input.move_up;
inputBuffer[ticks % BUFFER_SIZE] = {
x: clientPlayer.in_x,
y: clientPlayer.in_y,
};
var playerState = {};
Object.keys(players).forEach(id => {
const player = players[id];
player.update(delta);
playerState[id] = {
x: player.x,
y: player.y,
in_x: player.in_x,
in_y: player.in_y,
};
});
var propState = {};
Object.keys(props).forEach(id => {
const prop = props[id];
prop.update(delta, Object.values(players));
propState[id] = {
x: prop.x,
y: prop.y,
xv: prop.xv,
yv: prop.yv,
};
});
stateBuffer[ticks % BUFFER_SIZE] = {
tick: ticks,
time: new Date(),
players: playerState,
props: propState,
};
setTimeout(ticks => {
if (!ws) return;
ws.send(JSON.stringify({
type: "update",
tick: ticks,
x: input.move_right - input.move_left,
y: input.move_down - input.move_up,
}));
}, fakePing.get() / 2, ticks);
ticks++;
}
function draw() {
delta = performance.now() - lastUpdate;
if (performance.now() - lastUpdate >= 1000 / TICK_RATE) {
lastUpdate = performance.now();
update(delta / 1000);
}
ctx.clearRect(0, 0, WORLD_SIZE, WORLD_SIZE);
ctx.fillStyle = "#f0f0f0";
ctx.fillRect(0, 0, WORLD_SIZE, WORLD_SIZE);
// DEBUG: show authoritative position for client players and props
var authorityDistance = 0.0;
if (lastServerState && showAuthorityPositions.get()) {
const player = players[client_id];
const lastPlayerState = lastServerState.players[client_id];
authorityDistance = Math.sqrt(
Math.pow(players[client_id].x - lastPlayerState.x, 2) +
Math.pow(players[client_id].y - lastPlayerState.y, 2));
ctx.strokeStyle = player.colour;
ctx.beginPath();
ctx.rect(
lastPlayerState.x - Player.SIZE / 2,
lastPlayerState.y - Player.SIZE / 2,
Player.SIZE, Player.SIZE);
ctx.stroke();
Object.keys(props).forEach(id => {
const prop = props[id];
const lastPropState = lastServerState.props[id];
ctx.strokeStyle = prop.colour;
ctx.beginPath();
ctx.rect(
lastPropState.x - Prop.SIZE / 2,
lastPropState.y - Prop.SIZE / 2,
Prop.SIZE, Prop.SIZE);
ctx.stroke();
});
}
drawPlayers();
drawProps();
var debug = {
"ping": serverPing + "ms",
"fake ping": + fakePing.get() + "ms",
"ticks behind": ticks - serverTick,
"reconciliations": reconciliations,
}
if (showAuthorityPositions.get()) {
debug["authority distance"] = authorityDistance;
}
ctx.fillStyle = "#101010";
ctx.font = "16px monospace";
ctx.textAlign = "left";
ctx.textBaseline = "bottom";
var debug_y = WORLD_SIZE - 8 - (Object.keys(debug).length - 1) * 16;
Object.keys(debug).forEach((key, i) => {
ctx.fillText(key + ": " + debug[key], 8, debug_y + 16 * i);
});
frames++;
requestAnimationFrame(draw);
}
function drawPlayers() {
Object.keys(players).forEach((id, index) => {
const player = players[id];
if (interpolationEnabled.get()) {
player.draw_x = player.draw_x + 0.1 * (player.x - player.draw_x);
player.draw_y = player.draw_y + 0.1 * (player.y - player.draw_y);
} else {
player.draw_x = player.x;
player.draw_y = player.y;
}
ctx.drawImage(
playerSprite,
player.draw_x - Player.SIZE / 2,
player.draw_y - Player.SIZE / 2,
Player.SIZE, Player.SIZE
);
ctx.fillStyle = player.colour;
ctx.font = "16px monospace";
ctx.textAlign = "center";
ctx.textBaseline = "bottom";
ctx.fillText(player.name, player.draw_x, player.draw_y - Player.SIZE / 2 - 16);
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText(`${player.name} (${id})`, 8, 28 + index * 16);
});
ctx.fillStyle = "#101010";
ctx.font = "20px monospace";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText("Players:", 8, 8);
}
function drawProps() {
Object.keys(props).forEach(id => {
const prop = props[id];
if (interpolationEnabled.get()) {
prop.draw_x = prop.draw_x + 0.1 * (prop.x - prop.draw_x);
prop.draw_y = prop.draw_y + 0.1 * (prop.y - prop.draw_y);
} else {
prop.draw_x = prop.x;
prop.draw_y = prop.y;
}
ctx.drawImage(
prop.spriteImage,
prop.draw_x - Prop.SIZE / 2,
prop.draw_y - Prop.SIZE / 2,
Prop.SIZE, Prop.SIZE
);
ctx.fillStyle = prop.colour;
ctx.font = "16px monospace";
ctx.textAlign = "center";
ctx.textBaseline = "bottom";
ctx.fillText(prop.name, prop.draw_x, prop.draw_y - Prop.SIZE / 2 - 16);
});
}
start();
requestAnimationFrame(draw);