49 lines
1.5 KiB
JavaScript
49 lines
1.5 KiB
JavaScript
import Player from "./player.js";
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import { WORLD_SIZE } from "./world.js";
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export default class Prop {
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static SIZE = 50.0;
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constructor(name, x, y, colour, sprite) {
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this.x = x;
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this.y = y;
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this.xv = 0.0;
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this.yv = 0.0;
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this.draw_x = x;
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this.draw_y = y;
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this.name = name;
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this.colour = colour;
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this.sprite = sprite;
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}
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update(delta, players) {
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players.forEach(player => {
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if (this.x - Prop.SIZE / 2 < player.x + Player.SIZE / 2 &&
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this.x + Prop.SIZE / 2 > player.x - Player.SIZE / 2 &&
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this.y - Prop.SIZE / 2 < player.y + Player.SIZE / 2 &&
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this.y + Prop.SIZE / 2 > player.y - Player.SIZE / 2) {
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this.xv += player.in_x * Player.SPEED * delta * 20.0;
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this.yv += player.in_y * Player.SPEED * delta * 20.0;
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}
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});
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if (this.xv != 0) this.x += this.xv * delta;
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if (this.yv != 0) this.y += this.yv * delta;
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this.xv *= 0.95;
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this.yv *= 0.95;
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// bounce off walls
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if (this.x + Prop.SIZE / 2 > WORLD_SIZE ||
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this.x - Prop.SIZE / 2 < 0.0) {
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this.x = Math.min(Math.max(this.x, 0.0), WORLD_SIZE);
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this.xv *= -1;
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}
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if (this.y + Prop.SIZE / 2 > WORLD_SIZE ||
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this.y - Prop.SIZE / 2 < 0.0) {
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this.y = Math.min(Math.max(this.y, 0.0), WORLD_SIZE);
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this.yv *= -1;
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}
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}
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}
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